Interaction Patterns of Children while Playing Computer Games
Aysegul Bakar, Yavuz Inal, Kursat Cagiltay, Middle East Technical University, Turkey
EdMedia + Innovate Learning, in Orlando, FL USA ISBN 978-1-880094-60-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Children have great accessibility to computers. This affects the preferences of children in terms of spending their free times. Playing computer games is one of the most popular activities for them. It is important to deeply investigate children's electronic game playing activities. The purpose of this case study was to identify interaction patterns of children while playing computer games. 10 students (4 girls and 6 boys) from a private elementary school were observed throughout 12 weeks of the Spring-2005 semester. They were mixed of 1st and 2nd grade students. Students played computer games in one course hour (40 minutes) per week, and data were collected during these self-play hours through observations and interviews. The results of the study reveal that students' interaction with other students starts most of the time when they want to learn something new about the computer game which they want to discover deeply. The successful students in terms of achieving the games' goals were more popular kids than others.
Bakar, A., Inal, Y. & Cagiltay, K. (2006). Interaction Patterns of Children while Playing Computer Games. In E. Pearson & P. Bohman (Eds.), Proceedings of ED-MEDIA 2006--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 575-580). Orlando, FL USA: Association for the Advancement of Computing in Education (AACE).
© 2006 Association for the Advancement of Computing in Education (AACE)