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Using Computer Based Games in the Educational and Corporate Environment
PROCEEDINGS

, Saint Barnabas Health Care System, United States

Society for Information Technology & Teacher Education International Conference, in Orlando, Florida, USA ISBN 978-1-880094-58-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This discussion will focus on game based learning and showcase a demonstration using a computer game that has been developed in Macromedia Flash and is similar to a TV's Millionaire. Game based learning has become a new, fast, and easy way to conduct training. Recent trends in technology and learning are showing that this type of learning be used. Computer based gaming is being used more and more in the classroom, corporate setting, and government. Gaming is becoming very popular due to a younger workforce that has grown up playing video games and using this technology everyday. This makes the training more enjoyable because many of the learners like to play games. The game that I will showcase is designed for the classroom and corporate based setting and has been tested in both. The game is designed to be played by single or multiple users.

Citation

Pastore, R. (2006). Using Computer Based Games in the Educational and Corporate Environment. In C. Crawford, R. Carlsen, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2006--Society for Information Technology & Teacher Education International Conference (pp. 1393-1394). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 27, 2019 from .

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