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Constructing an Immersive VR Engineering Lab Training Environment
PROCEEDING

, , University of Missouri-Columbia, United States

Society for Information Technology & Teacher Education International Conference, in Online ISBN 978-1-939797-48-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

In this preliminary study, we aim to design a VR-enabled training environment that offers college students an immersive learning experience in engineering lab training. We follow the theoretical framework and ideas originating from situated learning, participatory simulation, embodied cognition, and design-based research. The lab is about microfabrication photolithography which enables a student to practice the related operations in a virtual cleanroom. Unity3D and Oculus Rift are used for the development of the lab environment. In this short paper, we report some initial data and results from the alpha user test that we have had at this moment. The study is on-going with more data to be collected, and we will report more findings and share more experiences in forthcoming publications.

Citation

Xu, X. & Wang, F. (2020). Constructing an Immersive VR Engineering Lab Training Environment. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1030-1035). Online: Association for the Advancement of Computing in Education (AACE). Retrieved January 17, 2021 from .

Slides