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Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity
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, , , , , , University Of Missouri, Columbia, United States

Society for Information Technology & Teacher Education International Conference, in Online ISBN 978-1-939797-48-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA

Abstract

The purpose of the study was to investigate students’ learning outcomes and their ability to persevere and complete the activities in a 3D virtual reality learning environment (VRLE). The VRLE served as a virtual place for an orientation session for the new graduate students in a university and was a replica of the real-world campus. In this environment, the researchers strived to identify the role of perseverance and engagement in the given tasks. The design and development of the VRLE were based on constructivism, behaviorism, and game-based learning theories. A mixed-method approach was used for data collection and analysis. The virtual orientation sessions were video-recorded, and documents with certain questions about the orientation were completed by the students. This paper signifies the results from one of the five activities developed in the VRLE called cube quest by the researchers. Findings indicated that perseverance to finish the activities had less influence on learning outcomes, and behavioral engagement had no prominence role in the learning process in this activity.

Citation

Sadanala, G., Xu, X., He, H., Bueno, J., Yu, F. & Li, S. (2020). Perseverance and Engagement for the Success in a 3D Virtual Reality Learning Environment – A Cube Quest Activity. In D. Schmidt-Crawford (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 1018-1023). Online: Association for the Advancement of Computing in Education (AACE). Retrieved January 16, 2021 from .

Slides