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The match game: Instructional design for every learner
PROCEEDINGS

, The University of Texas at San Antonio, United States ; , The University of British Columbia, Canada ; , Arizona State University West, United States ; , The University of British Columbia, Canada

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-57-0 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Instructional design for technology-mediated learning is a well-substantiated process serving a community of practitioners that spans K-20 education and workplace training. However, instructional design has been mired in 20th century pedagogies, principles, and technologies that have only limited capabilities into evolving into useful and resourceful learning strategies and tools for the 21st century (see McGee, Carmean, & Jafari, 2005). The panelists each present approaches to instructional design that illustrate the emerging shift from instruction to construction and will engage the audience in interactive 21st century learning experiences.

Citation

McGee, P., Rauch, U., Carmean, C. & Lomas, C. (2005). The match game: Instructional design for every learner. In G. Richards (Ed.), Proceedings of E-Learn 2005--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1411-1416). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved November 14, 2019 from .

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Cited By

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  • Educational technology graduate programs

    Patricia McGee, The University of Texas at San Antonio, United States; Leah Wickersham, Texas A&M at Commerce, United States

    EdMedia + Innovate Learning 2010 (Jun 29, 2010) pp. 2468–2477

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