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How the Balance of Gaming and Mathematics Elements Effects Student Learning in Digital Math Games
PROCEEDING

, , Utah State University, Mathematics Education and Leadership, United States

AACE Award

Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Digital math games on touch-screen devices have become popular as effective tools to support mathematics learning. Many educational games incorporate gaming elements such as points, stars, coins, or storylines to increase student interest and motivation. However, there is limited research regarding the balance of gaming and mathematics elements and how it affects student learning. The purpose of this paper was to understand how 51 fifth-graders’ interactions with gaming and mathematics elements in three mathematics iPad games were associated with student learning. Findings highlight the importance of a balanced focus and connections between gaming and mathematics affordances to support student learning.

Citation

Litster, K. & Moyer-Packenham, P. (2019). How the Balance of Gaming and Mathematics Elements Effects Student Learning in Digital Math Games. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2163-2172). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved December 14, 2019 from .

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