
Pedagogical usability in the design of a learning module on virtual reality
PROCEEDING
Minh Pham, University of Missouri, Columbia, United States
; Xinhao Xu, Jhon Bueno, Hao He, University of Missouri, United States
Society for Information Technology & Teacher Education International Conference, in Las Vegas, NV, United States ISBN 978-1-939797-37-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
In this project, we are going to present the pedagogical usability dimensions we employed in the design of a learning module for an online eight-week course on Digital Media for undergraduate and graduate students at a Mid-west university, USA. Pedagogical usability can be understood as the optimizations of interactions with all elements in the instructional design of the learning environment to enable learners to achieve learning goals with positive learning experiences. When designing the module, dimensions of pedagogical usability we took into consideration include: learning objectives, learning activities and interaction, assessment, and content.
Citation
Pham, M., Xu, X., Bueno, J. & He, H. (2019). Pedagogical usability in the design of a learning module on virtual reality. In K. Graziano (Ed.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 547-551). Las Vegas, NV, United States: Association for the Advancement of Computing in Education (AACE). Retrieved January 16, 2021 from https://www.learntechlib.org/primary/p/207693/.
© 2019 Association for the Advancement of Computing in Education (AACE)
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