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Just-in-Time Game-Based Learning
PROCEEDINGS

, , , American University of Sharjah, United Arab Emirates

EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Game-based learning often uses game engines that allow one to populate a given template with domain knowledge to quickly create a specific instance of a game. However, the knowledge required for populating these games is manually created. In this paper, we propose an approach that uses by-products of a design process to automatically generate such knowledge. This approach is critical for domains where the underlying knowledge is changing at a rapid pace and it is not feasible to manually create such knowledge every time there is a change. In specific, we describe Just-In-Time Learning Engine for Game Creation (JITLEG) that automatically generates such knowledge and the resulting SCORM-compliant games.

Citation

Zualkernan, I., Parmar, F. & Al-Moudares, L. (2005). Just-in-Time Game-Based Learning. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1450-1458). Montreal, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved November 14, 2019 from .

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