Just-in-Time Game-Based Learning
Imran Zualkernan, Forum Parmar, Lama Al-Moudares, American University of Sharjah, United Arab Emirates
EdMedia + Innovate Learning, in Montreal, Canada ISBN 978-1-880094-56-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Game-based learning often uses game engines that allow one to populate a given template with domain knowledge to quickly create a specific instance of a game. However, the knowledge required for populating these games is manually created. In this paper, we propose an approach that uses by-products of a design process to automatically generate such knowledge. This approach is critical for domains where the underlying knowledge is changing at a rapid pace and it is not feasible to manually create such knowledge every time there is a change. In specific, we describe Just-In-Time Learning Engine for Game Creation (JITLEG) that automatically generates such knowledge and the resulting SCORM-compliant games.
Zualkernan, I., Parmar, F. & Al-Moudares, L. (2005). Just-in-Time Game-Based Learning. In P. Kommers & G. Richards (Eds.), Proceedings of ED-MEDIA 2005--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1450-1458). Montreal, Canada: Association for the Advancement of Computing in Education (AACE).
© 2005 Association for the Advancement of Computing in Education (AACE)