You are here:

Light Game: The Future of the Digital Game-Based Learning
PROCEEDINGS

, , , the Chinese University of Hong Kong, China

Society for Information Technology & Teacher Education International Conference, in Phoenix, AZ, USA ISBN 978-1-880094-55-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Computer games have been the import part of most students’ leisure lives. To found the educational potentials of gaming, most of studies about the computer games in education have been done. When researchers use the mainstream computer games in school, they found some obstacles were: (1) teachers can’t identify quickly how a game was relevant to curriculum; (2) the irrelevant content or functionality in a game could not be removed or ignored. To stride over the obstacles, we think the ‘Light Game’ perhaps is the future of digital game-based learning. In this paper, we will discuss the perspectives of the Light Game and point out how to develop and use it.

Citation

junjie, S., Fong-Lok, L. & Ho-man, L. (2005). Light Game: The Future of the Digital Game-Based Learning. In C. Crawford, R. Carlsen, I. Gibson, K. McFerrin, J. Price, R. Weber & D. Willis (Eds.), Proceedings of SITE 2005--Society for Information Technology & Teacher Education International Conference (pp. 722-726). Phoenix, AZ, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 21, 2019 from .

Keywords

References

View References & Citations Map

These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.

Suggest Corrections to References