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Cracks in Algebra Foundations: Designing Games to Fill Them
PROCEEDING

## Karin Wiburg, New Mexico State University, United States

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

## Abstract

This paper includes a review of well-documented learning problems in early algebra and a theoretical framework for using situated learning and the affordances of technology to design, develop and produce new digital games. Theory is then applied to the practice used by an interdisciplinary research team to design games to help students learn foundational mathematics concepts that support later advanced classes for algebra and beyond.

## Citation

Wiburg, K. (2017). Cracks in Algebra Foundations: Designing Games to Fill Them. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 2035-2042). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved June 18, 2019 from https://www.learntechlib.org/primary/p/177496/.

© 2017 Association for the Advancement of Computing in Education (AACE)

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