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Developing Storybooks without Words for Character Education: A Unique Use of Augmented Reality for Student Learning and Product Development
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, , University of Nevada, Reno, United States

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Changes to the global workforce have required changes to skills that students are taught in the classroom. 21st century skills must be developed so that students are better equipped to compete for jobs. In education, assessing whether these skills have been developed is challenging since most common assessments cannot effectively measure these skills. The purpose of this paper is to explain how the use of student-developed augmented reality storybooks can be used as an assessment method to develop content knowledge and 21st century skills development. Educators can develop project guidelines that integrate the Aurasma app so that students can demonstrate content knowledge, new technology skills, and 21st century skill development through interactions with peers and content learning.

Citation

Dini, D. & Liu, L. (2017). Developing Storybooks without Words for Character Education: A Unique Use of Augmented Reality for Student Learning and Product Development. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 340-343). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved June 26, 2019 from .

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