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Motivational Effects of a Game-Based Automatic Quiz Generator Using Online Educational Resources for Japanese EFL Learners
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, Center for Education of Global Communication (CEGLOC), University of Tsukuba, Japan ; , University of Tsukuba, Japan ; , Oyama National College of Technology, Japan

Society for Information Technology & Teacher Education International Conference, in Austin, TX, United States ISBN 978-1-939797-27-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper reports on the revised version of game-based automatic quiz generator that utilizes Online Educational Resources (OER) to familiarize Japanese EFL learners’ vocabulary and authentic English text. After briefly describing the characteristics of the revised system, this paper reports on the pilot implementation of the system in the Integrated English course in a national university in Japan. This paper evaluates the system and learners’ motivation in terms of the ARCS Model. The result is that the ARCS cycle works for the first two weeks, and we conclude that the system is promising for home study in the model of Flipped Classroom.

Citation

Ono, Y., Nakajima, A. & Ishihara, M. (2017). Motivational Effects of a Game-Based Automatic Quiz Generator Using Online Educational Resources for Japanese EFL Learners. In P. Resta & S. Smith (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference (pp. 258-265). Austin, TX, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2019 from .

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