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Teaching and Learning Aquaculture in Virtual Reality with Oculus Rift
PROCEEDINGS

, , Norwegian University of Science and Technology, Norway

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Kona, Hawaii, United States Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Aquaculture has evolved to become a multi-billion dollar industry in Norway and worldwide. The introduction of modern and advanced technological equipment and higher environmental demands motivates exploration of new training methods for fish-farmers. At the same time, the knowledge of aquaculture industry among general public is rather limited, which might often lead to misconceptions and prejudices. Therefore, there is a need for new approaches to get people, especially youth, interested in the industry in order to secure future growth. In this paper, we will present the experiences from the development and evaluation of an educational aquaculture simulator in Virtual Reality with Oculus Rift. The simulator allows the user to visit a virtual salmon fish-farm, dive into a fish cage, swim among the salmon, feed the salmon or check out the anchoring of the cage. The paper reports evaluation results at various venues, outlining directions for future work.

Citation

Boe, A. & Prasolova-Forland, E. (2015). Teaching and Learning Aquaculture in Virtual Reality with Oculus Rift. In Proceedings of E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 1426-1435). Kona, Hawaii, United States: Association for the Advancement of Computing in Education (AACE). Retrieved April 18, 2019 from .

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