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Promoting K-8 Learning using Oculus Rift: Employing Virtual Reality to Increase Learning Outcomes in Elementary Biology
PROCEEDINGS

, , , Southern Polytechnic State University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in New Orleans, LA, USA ISBN 978-1-939797-12-4 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

The value of virtual reality systems in visualizing complicated biological or molecular structures has been repeatedly shown, but until recently the complexity and cost of such systems were prohibitive for typical schools wishing to adopt them. The emergence of low-cost, mass-produced virtual reality systems such as the Oculus Rift has changed that equation and suddenly made the acquisition and use of such systems possible for a much wider range of educational programs.
In this paper, we discuss the viability of implementing virtual reality programs, particularly the Oculus Rift in the classroom and present a virtual reality environment for the study of a biological cell utilizing the Oculus Rift development kit and tailored to for a K-8 audience.

Citation

Lartigue, J., Scoville, T. & Pham, M. (2014). Promoting K-8 Learning using Oculus Rift: Employing Virtual Reality to Increase Learning Outcomes in Elementary Biology. In T. Bastiaens (Ed.), Proceedings of World Conference on E-Learning (pp. 1100-1105). New Orleans, LA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 22, 2019 from .

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