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A flexible, feasible model for simulating project-based learning
PROCEEDINGS

, University of Michigan School of Business Administration, United States ; , University of Michigan School of Information, United States ; , University of Michigan Media Union, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Phoenix, Arizona, USA ISBN 978-1-880094-50-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

Project-based learning can be an excellent experience for students, but it is not always feasible to arrange true field experiences. The Utility Company (TUC) simulation was designed as an alternative project experience simulating a real-world consulting project. Students explore a fictional Utility company by requesting and viewing video 'interviews', reading text documents and analyzing spreadsheets of realistic data. The simulation may exceed a real-world project in the way it supports constant informative feedback from the instructor and close coordination between classroom and field activities.

Citation

Gordon, M., Bos, N. & Knox, T. (2003). A flexible, feasible model for simulating project-based learning. In A. Rossett (Ed.), Proceedings of E-Learn 2003--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 78-79). Phoenix, Arizona, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 21, 2019 from .

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