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A Mobile Game Approach for Learning Chinese as a Second Language
PROCEEDINGS

, , , Department of Graphic Arts and Communications, National Taiwan Normal University, Taiwan

Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

In this study, a mobile game-based learning was applied to assist foreign students in Taiwan who were learning Chinese as their second language. A quasi experiment was performed to examine the learning motivation, satisfaction, and achievement. Two fundamental Chinese classes each with twenty students was randomly assigned to the control and experimental group. A six-stage mobile game that guided learners to learn basic numeric expressions in Chinese was implemented for the experimental group. Data were gathered by carefully designed achievement test, learning satisfaction inventory, and learning motivation questionnaire. The result revealed that the mobile game-based learning prevailed over traditional classroom learning in all three factors examined. Moreover, low entry level learners improved more than those with high entry levels. These results are promising and are worth of conducting further research to do more in-depth investigations.

Citation

Chen, C.P., Wang, C.h. & Chen, J.J. (2014). A Mobile Game Approach for Learning Chinese as a Second Language. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1084-1089). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 17, 2019 from .

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