Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
This presentation describes a case study of the ways that virtual worlds can facilitate trans-national and cross-cultural collaboration in higher education and the benefits, issues, and challenges in designing and implementing cross-national collaborative learning activities in virtual worlds. The case involves graduate students in Israel and the United States working together in virtual teams in Virtual worlds (VW) such as Second Life (SL) and Whyville to design a learning activity that uses the affordances of a 3D virtual environment. The goal of this collaborative learning activity was to enable the students to understand the learning strategies as well as the potential benefits and limitations of virtual worlds like Second Life to support collaborative learning. The results provide insights related to the strategies and challenges in planning and implementing trans-national collaborative learning activities in virtual world.
Resta, P. & Shonfeld, M. (2014). Challenges and Strategies in Designing Trans-National Learning Team Projects in Virtual Worlds. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 403-409). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved January 19, 2019 from https://www.learntechlib.org/primary/p/147335/.
© 2014 Association for the Advancement of Computing in Education (AACE)
- Aldrich, C. (2009). Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction. CA: Jossey-Bass.
- Dede, C., Clarke, J., Ketelhut, D., Nelson, B., & Bowman, C. (2005). Fostering motivation, learning, and transfer in multi-user virtual environments. Paper presented at the American Educational Research Association Conference, Montreal.
- Falloon, G. (2010), Using avatars and virtual environments in learning: What do they have to offer?. British Journal of Educational Technology, 41:1, 108–122.
- Garrison, D.R., Anderson, T., & Archer, W. (2000). A transactional perspective on teaching and learning: A framework for adult and higher education. New York: Pergamon.
- Garrison, D.R., & Cleveland-Innes, M. (2005). Facilitating cognitive presence in online learning: interaction is not enough. American Journal of Distance Education,19(3),133–148.
- Garrison, D.R. (2007). Online community of inquiry review: social, cognitive, and teaching presence issues. Journal of Asynchronous Learning Networks, 11(1), 61–72.
- Gee, J.P. (2003). What videogames have to teach us about learning and literacy. New York: Palgrave Macmillan.
- Hoter, E., Shonfeld, M. & Ganayem, N.A. (2012). TEC Center: Linking Technology, Education and Cultural Diversity. I-Manager Publication, India.
- Johnson, D.W. & Johnson, F.P. (2013). Joining Together: Group Theory and Group Skill. NJ: Pearson Education, Inc.
- Kirriemuir, J., and McFarlane, A. (2004). Literature review in games and learning. Retrieved November, 2013 from Futurelab Website: http://archive.futurelab.org.uk/resources/publications-reportsarticles/external-publications/External-Publication628
- Kritz, M. & Shonfeld, M. (2013). Learning through Virtual Representations. Proceedings of the Chais conference on instructional technologies research 2013: Learning in the technological era. Y. Eshet-Alkalai, A. Caspi, S. Eden, N. Geri, Y. Kalman, Y. Yair (Eds.), Raanana: The Open University of Israel
- Prensky, M. (2006). Don’t bother me, Mom, I’m learning! : How computer and videogames are preparing your kids for 21st century success and how you can help! St. Paul: Paragon House.
- Rourke, L., Anderson, T., Garrison, D.R., & Archer,W. (2001). Assessing social presence in asynchronous text-based computer conferencing. Journal of Distance Educat
- Shonfeld, M. & Raz, A. (2012). Using Second Life in the Language Classroom. In P. Resta (Ed.), Proceedings of SITE, New Orleans, USA. Shonfeld, M. Resta, P. &Yaniv, H. (2011). Engagement and Social Presence in a Virtual Worlds (Second Life) Learning Environment. Proceedings of SITE, Nashville, USA.
These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact email@example.com.