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Another Country: Virtual Learning Spaces
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, University of Natal, South Africa

EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper explores the theoretical and practical aspects involved in the development and deployment of a complex virtual learning space that includes industry standards of game development and communication technologies. In this virtual space (another country) learners explore interesting worlds to solve a mystery. From the inner city, using a 3D landscape, players (represented by avatars) access different portals to knowledge. Here in panoramic view players explore different virtual spaces to find clues to solve the mystery.

Citation

Amory, A. (2003). Another Country: Virtual Learning Spaces. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 708-715). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved August 18, 2019 from .

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