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The Effects of Pedagogical Agent Voice and Animation on Learning, Motivation and Perceived Persona
PROCEEDINGS

, , , Florida State University, United States

EdMedia + Innovate Learning, in Honolulu, Hawaii, USA ISBN 978-1-880094-48-8 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This 2x2 factor experimental study investigated the effects of pedagogical agent voice (human, machine-generated) and animation (present, absent) on learning, motivation, and perceived pedagogical agent persona. 80 participants were randomly assigned into four conditions. A main effect for animation indicated that participants learned significantly more when the agent was animated even though they also reported that the agent was significantly less facilitative of learning when it was animated. Similarly, a main effect for animation indicated that the participants were significantly less motivated about the topic when the agent was animated. In addition, a significant interaction for motivation revealed that participants were more motivated if the agent was either animated with machine-generated voice or not animated with a human voice. A main effect for voice indicated that participants rated the agent persona as more engaging and human-like when it had a human voice.

Citation

Baylor, A., Ryu, J. & Shen, E. (2003). The Effects of Pedagogical Agent Voice and Animation on Learning, Motivation and Perceived Persona. In D. Lassner & C. McNaught (Eds.), Proceedings of ED-MEDIA 2003--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 452-458). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 20, 2019 from .

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