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Instructional Design of Project-Based Learning and Constructionism: Value-Added Game Development Model Based on Motivation Theories
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, Fulton County Board of Education, United States

Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper proposes a value-added game development model as a framework to design game projects. The model is founded on constructionism, project-based learning, motivation theories, and game development principles. The aims of the model are twofold, providing a framework for k-12 educators and researchers to design game development projects and sponsoring instructors to apply game development in instruction. Therefore, the model includes both instructional design procedures in project planning and instructional strategies in project implementation. The foundations of the model are introduced, four phases of the model are described, and sample activities are demonstrated. Further experimental researches on the academic and motivational effects of the model are recommended.

Citation

Liu, Y. (2014). Instructional Design of Project-Based Learning and Constructionism: Value-Added Game Development Model Based on Motivation Theories. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 2137-2144). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved June 16, 2019 from .

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