Mobile Gamification in Education
Engage, Educate and Entertain via Gamified Mobile Apps
Ferial Khaddage, Deakin University Faculty of Science Engineering and Built Environment, School of Information Techno, Australia ; Christoph Lattemann, Jacob University, Economics Department, Germany ; Ricardo Acosta-Díaz, Faculty of Telematics, University of Colima, Mexico
Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Digital games are very popular amongst the digital natives; they use them for entertainment engagement, enjoyment and fun. With the emergence of the internet and mobile apps edutainment and gamification is also becoming increasingly important in the educational sector. With the rapid development of mobile technologies and applications, games are now entering a new era where their purpose is no longer for entertaining only but also for educating and informing. Games can offer interactive learning activities and tasks that can foster collaboration and creativity.
Drawing on the experience of gamification, this explorative paper examines key strategies by which instructors can introduce interactive mobile game elements to the classroom in ways that are simple and engaging.
Khaddage, F., Lattemann, C. & Acosta-Díaz, R. (2014). Mobile Gamification in Education Engage, Educate and Entertain via Gamified Mobile Apps. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 1654-1660). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 23, 2019 from https://www.learntechlib.org/primary/p/131010/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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