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Massive Multiplayer online Role-playing Games for Language Learning
PROCEEDINGS

, University of South Alabama, United States

Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Gaming provides situated learning of content in a problem-based learning (PBL) format (Brown, Collins, & Duguid, 1989). PBL in simulated environments such as massive multiplayer online role-playing games (MMORGs) offers a variety of language-based scenarios with nonplaying characters providing model language support for cultural, vocabulary, and literacy development. For example, the U.S. Department of State designed Trace Effects, a video game (also a MMORG), for juvenile English language learners (ELLs) in 2012. The levels of the game take you to different American communities for rich situated learning among the varied cultural settings. It is a first of its kind and has yet to be researched. This review focuses on the use of commercial MMORGs (not specifically created for ELLs) combined with English language support material to determine whether they are an effective strategy for language learning.

Citation

Rogers, S. (2014). Massive Multiplayer online Role-playing Games for Language Learning. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 677-684). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved October 15, 2019 from .

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