3D Printing As A Tool For Teaching And Learning In STEAM Education
PROCEEDINGS
Jared Vanscoder, University of North Texas, United States
Society for Information Technology & Teacher Education International Conference, in Jacksonville, Florida, United States ISBN 978-1-939797-07-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
This paper discusses 3D printing technology and its implications to teaching and learning science, technology, engineering, art, and mathematics. 3D printing is a process of creating a three-dimensional solid object from a digital model. A resurgence of the constructivist approach to teaching and learning has created a demand for a solution that requires little knowledge of manufacturing processes, aids visualization through tangible representation, and speeds prototyping. The application of learned knowledge to problem solving through the creation of tangible objects deepens learning experiences. 3D printing is a powerful tool to empower learners through object creation.
Citation
Vanscoder, J. (2014). 3D Printing As A Tool For Teaching And Learning In STEAM Education. In M. Searson & M. Ochoa (Eds.), Proceedings of SITE 2014--Society for Information Technology & Teacher Education International Conference (pp. 188-191). Jacksonville, Florida, United States: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from https://www.learntechlib.org/primary/p/130739/.
© 2014 Association for the Advancement of Computing in Education (AACE)
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3D Printing and Maker Spaces: Design as Storytelling
Marlo Steed, Faculty of Ed, University of Lethbridge, Canada
EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 53–58
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