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A Game Editor for Virtual-Prismaker Learning Environment to Improve Teaching and Learning in Classroom
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, University of Castilla-La Mancha, Spain

EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-45-7 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper describes a personal game editor developed to improve teaching and learning strategies in classroom trough a learning environment called Virtual-Prismaker. Most educational games are closed in the sense that the teacher is not permitted to introduce new activities. In the context of Virtual-Prismaker project we have faced the need to open the game?s educational possibilities in two directions. Firstly, our proposal enhances teaching strategies by enabling to incorporate the educator?s experiences and needs. This is achieved by means of an editing tool to be used by teachers. Secondly, our virtual playground improves learning by enforcing the motivation children find in playing computer games.

Citation

Fernandez-Caballero, A. (2002). A Game Editor for Virtual-Prismaker Learning Environment to Improve Teaching and Learning in Classroom. In P. Barker & S. Rebelsky (Eds.), Proceedings of ED-MEDIA 2002--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 505-506). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE). Retrieved December 5, 2022 from .

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