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EdMedia 2014--World Conference on Educational Media and Technology

Jun 23, 2014


Jarmo Viteli; Marianna Leikomaa

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File: Table of Contents

File: Cover Pages & Preface

Table of Contents

This conference has 11 award papers. Show award papers

Number of papers: 404

  1. Cyprus public secondary general education school administrators’ self-perceived competence and challenges in using ICT for administrative and managerial purposes

    Christiana Maki & Kyriacos Charalambous, Ministry of Education and Culuture, Cyprus

    This paper explores Cyprus public secondary general education school administrators’ self-perceived competence and challenges in using Information and Communication Technologies (ICT) for school... More

  2. Using a simulator of the human body (HBI), Its impact on learning anatomy in high school students. Stratification by sex and learning style.

    Margarita Rosas-Munive, Facultad de Medicina UNAM, Mexico; Veronica Hoyos-Aguilar, Universidad Pedagogica Nacional, Mexico

    Background. A group of 73 high school students used a simulator of the human body to study anatomy was investigated. Divided into three groups: classes with their teacher, teacher's classes... More


    Olusesan Adeyemi ADELABU, university of forthare, South Africa; Emmanuel .Olusola ADU & Shadrack . J ADJOGRI, University of Forthare, South Africa

    The increased involvement of technology in all aspects of our lives places educational institutions under pressure to include these aspects at the heart of their learning. This ensures that they... More

  4. Blackboard Options for Culturally Accessible Online Courses

    Rebecca Callaway, Arkansas Tech University, United States; Kathryn Matthew, University of Houston Clear Lake, United States; Emese Felvegi, University of Houston, United States

    Differences in cultural backgrounds between the instructional designer and the instructor and the students enrolled in online classes, creates a potential for misunderstandings. Differences in... More

  5. ePortfolio Guidance: How to Make It Work?

    Riina Kleimola, Centria University of Applied Sciences, Finland

    This research focused on how higher education practitioners working at different guidance levels can support ePortfolio work and what kind of guidance can be provided at different stages of studies... More

  6. Computerized Physician Order Entry: Redefining Teaching models for Health Care Workers

    Janice Qualls-Harris, University of Phoenix, United States

    Abstract: Teaching strategies for health care professionals have not been re-defined or modified since the passage of Health Information Technology for Economic and Clinical Health (HITECH) Act.... More

  7. Digital Learning Curation

    Amy Ackerman, The Richard Stockton College of New Jersey, United States

    Abstract: As learning curators, 22 graduate students (in-service teachers) addressed authentic problems (challenges) within their respective classrooms by selecting digital tools as part of... More

  8. Threaded Scholarly Discourse: The Key to Enhancing Online Learning

    Amelia Allen, Felician College, United States; Harvey Allen, Monmouth University, United States; Michelle Anderson & Karen Pezzolla, Felician College, United States

    Abstract: Online learning is an instructional design that enables colleges and universities to develop courses that provide students who prefer online learning as a format that increases scheduling... More

  9. JROTeChnology: Using Technology to Link Military Training to Public Education

    Patty Blake, Marshall University Graduate College, United States; Lisa Heaton, Marshall University, United States

    Abstract: The Junior Reserve Officers’ Training Corps is a well-known and long-standing collaboration between the military and public education. It has been in place for almost a century but is it... More

  10. Code Factory – A game environment to start programming

    Anabela Gomes, Pedro Belchior, Nuno Martins, César Páris & Álvaro Santos, ISEC – Engineering Institute of Coimbra – Polytechnic Institute of Coimbra, Portugal

    There is a high worldwide failure rate in the first programming subjects. There are various causes such as the abstraction capabilities, the problem solving skills or the math’s background required... More

  11. Implications of the Use of Flipped Teaching Strategy on Preservice Teachers’ Learning Outcomes, Self-efficacy and Perception in a Technology Integration Course

    Mokamed Ibrahim & Rebecca Callaway, Arkansas Tech University, United States

    The purpose of this study was to investigate the implications of the use of flipped teaching strategy on preservice teachers’ learning outcomes, self-efficacy and perception. The investigators... More

  12. Relations between English Teacher’s Beliefs and the Use of ICT in Classes - A Case Study in a Public High School in Japan

    Ayuka Nakagawa, Graduate School of Kansai University, Japan

    This paper is a report on the findings of a study conducted in a public high school English classes in Japan. The aim of this study is to clarify how the teacher cognition affect their use of ICT... More

  13. Blended learning and digital curation: A course activity design encouraging student engagement and developing critical analysis skills

    Nathaniel Ostashewski, Andrew Brennan & Romana Martin, Curtin University, Australia

    This paper describes a blended learning design case study incorporating digital curation as a repeating series of classroom activities delivered in a university economics course. Digital curation, ... More

  14. Factors affecting time and actual activities carried out by upper secondary school pupils when using computers and the internet in their free time, in respect to their learning outcome

    Maria Christoforidou & Kyriacos Charalambous, Ministry of Education and Culture, Cyprus

    The current study surveyed upper secondary education pupils’ to find the correlation between time spent using computers, and the Internet, in their free time and their learning outcome. The data... More

  15. Learning Fingerprint: Adaptive Tutoring for MOOCs

    Harri Ketamo, Satakunta University of Applied Sciences, Finland

    Open educational systems, like Khan Academy or various Massive Open Online Courses (MOOC) platforms, have become popular by providing education for all. However, with high scalability and ideas on ... More

  16. Development of a bulletin board specialized for quizzes and implementation of various functions

    Toshihiko Takeuchi, Tokyo University of Social Welfare, Japan; Shogo Kato, Tokyo Woman’s Christian University, Japan; Yuuki Kato, Sagami Women’s University, Japan; Hidenori Tachi, Tokyo University of Social Welfare, Japan

    We are developing a bulletin board specifically designed for questions and answers to new quizzes under a thought “Quizzes are effective as a new teaching method that stimulates intellectual... More

  17. A case study of using a game-based ebook for math problem solving

    Ting-ling Lai, Tamkang University, Taiwan

    Abstract: The purpose of the study is to explore students’ math problem solving process in a game-based ebook. The research team developed an adventure game about math probability. To complete the ... More

  18. Not Your Grandmother’s Discussion Forum: Jigsaw Grouping in Online Discussion

    Dennis Mike, Canisius College, United States

    Online instruction is quickly gaining ground in higher education. One of the factors used to assess the overall quality of online instruction is the degree of student interaction that is fostered... More

  19. Volleyball Smash Feet Tracks Visualization System and Effective Feedback Providing

    Lin Wang, University of Texas-Pan American, United States

    Purpose of this presentation is to report the design and revision performed on the volleyball smash feet visualization system to deliver effective feedback to learners. Provide feedback for... More

  20. Development of Web-based Digital Signage System for Student-Satisfaction in a University

    Kengo Hayashi & Yoshio Yamagishi, Kanazawa Institute of Technology, Japan

    Student Satisfaction (SS) is considered as one of important factors for the service quality in a university. We developed a simple digital signage system to improve SS in a university. Our system... More