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Society for Information Technology & Teacher Education International Conference

Mar 02, 2015 Volume 2015, Number 1


Caroline Crawford; Dee Anna Willis; Roger Carlsen; Ian Gibson; Karen McFerrin; Jerry Price; Roberta Weber

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Table of Contents

Number of papers: 3

  1. Game-Based Learning: Trends, Research, and Sheer Ridiculousness

    Barbara Chamberlin, New Mexico State University, United States

    Though transformational, serious and educational games have been used for some time, research and wide-spread school-based integration on games are being met with increased enthusiasm. Dr.... More

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  2. Education for the Future We Want: A Call for Action

    Jonghwi Park, UNESCO, Thailand

    The past few decades have witnessed exponential advancement of technologies, bringing us to a whole new world that was not even imaginable just 20 years ago. In education, it is believed that these... More

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  3. Language, the World, and Video Games: Teaching & Learning in an Imperiled World

    James Gee, Arizona State University, United States

    This talk starts from the premise that we are living at a time when human stupidity has brought us to the verge of disaster. At the same time, while schools and colleges are largely stuck in the... More

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