You are here:

Affordances of Mobile Technologies for Experiential Learning: The Interplay of Technology and Pedagogical Practices
ARTICLE

, , , ,

Journal of Computer Assisted Learning Volume 23, Number 4, ISSN 1365-2729 Publisher: Wiley

Abstract

Experiential learning is the process of creating knowledge through the transformation of experience and has been adopted in an increasing number of areas. This paper investigates the possibility of technological support for experiential learning. A learning activity flow (or script) and a mobile technology system were designed to facilitate students in experiential learning. An experiment was conducted on two fifth-grade classes at an elementary school, one class using personal digital assistants (PDAs) and the other working without them. The results indicate that mobile technologies are effective in improving knowledge creation during experiential learning. The interplay between the mobile technology affordances and the proposed learning flow for experiential learning is thoroughly discussed.

Citation

Lai, C.H., Yang, J.C., Chen, F.C., Ho, C.W. & Chan, T.W. (2007). Affordances of Mobile Technologies for Experiential Learning: The Interplay of Technology and Pedagogical Practices. Journal of Computer Assisted Learning, 23(4), 326-337. Wiley. Retrieved November 18, 2019 from .

This record was imported from ERIC on April 18, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords

Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.