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The Effect of a Computer Simulation Activity versus a Hands-on Activity on Product Creativity in Technology Education
ARTICLE

Journal of Technology Education Volume 13, Number 1, ISSN 1045-1064

Abstract

A hands-on group of seventh graders in technology education (n=29) used Legos and another group (n=29) used Gryphon Bricks simulation software for problem solving. Analysis of teacher ratings of solutions revealed no differences in creativity, originality, or usefulness of the products. (Contains 34 references.) (SK)

Citation

Michael, K.Y. (2001). The Effect of a Computer Simulation Activity versus a Hands-on Activity on Product Creativity in Technology Education. Journal of Technology Education, 13(1), 31-43. Retrieved January 19, 2020 from .

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