Computer Self-Efficacy, Competitive Anxiety and Flow State: Escaping from Firing Online Game
ARTICLE
Jon-Chao Hong, Chiu Pei-Yu, Hsiao-Feng Shih, Pei-Shin Lin, Jon-Chao Hong
Turkish Online Journal of Educational Technology Volume 11, Number 3, ISSN 1303-6521
Abstract
Flow state in game playing affected by computer self-efficacy and game competitive anxiety was studied. In order to examine the effect of those constructs with high competition, this study select "Escaping from firing online game" which require college students to escape from fire and rescue people and eliminate the fire damage along the way of running. 101 students participated the game and filled up the questionnaires, after they tried 20 minutes. Three hypotheses of this study were analyzed and the results indicated computer self-efficacy and game competitive anxiety had a positively association with flow state, but computer self-efficacy had a negative association to game competitive anxiety. (Contains 4 tables and 3 figures.)
Citation
Hong, J.C., Pei-Yu, C., Shih, H.F., Lin, P.S. & Hong, J.C. (2012). Computer Self-Efficacy, Competitive Anxiety and Flow State: Escaping from Firing Online Game. Turkish Online Journal of Educational Technology, 11(3), 70-76. Retrieved March 28, 2024 from https://www.learntechlib.org/p/91197/.
ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.
Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.