You are here:

Architectures for Developing Multiuser, Immersive Learning Scenarios
ARTICLE

, , ,

Simulation & Gaming Volume 43, Number 6, ISSN 1046-8781

Abstract

Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multiuser immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multiuser immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature. (Contains 2 tables and 5 figures.)

Citation

Nadolski, R.J., Hummel, H.G.K., Slootmaker, A. & van der Vegt, W. (2012). Architectures for Developing Multiuser, Immersive Learning Scenarios. Simulation & Gaming, 43(6), 825-852. Retrieved October 22, 2020 from .

This record was imported from ERIC on April 18, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords