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Simulations and Games as Subversive Activities

Simulation & Gaming Volume 30, Number 4, ISSN 1046-8781


Compares the advantages and disadvantages of using simulation games as a teaching tool. Describes some tactics to turn disadvantages into advantages, and concludes by describing the role of the game leader as crucial to learning outcomes. (Author/AEF)


Christopher, E.M. (1999). Simulations and Games as Subversive Activities. Simulation & Gaming, 30(4), 441. Retrieved July 19, 2019 from .

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