Simulations and Games as Subversive Activities
Simulation & Gaming Volume 30, Number 4, ISSN 1046-8781
Compares the advantages and disadvantages of using simulation games as a teaching tool. Describes some tactics to turn disadvantages into advantages, and concludes by describing the role of the game leader as crucial to learning outcomes. (Author/AEF)
Christopher, E.M. (1999). Simulations and Games as Subversive Activities. Simulation & Gaming, 30(4), 441.
Cited ByView References & Citations Map
Chee Siang Ang, City University London, United Kingdom; G.S.V Radha Krishna Rao, Multimedia University, Malaysia
International Journal on E-Learning Vol. 7, No. 2 (April 2008) pp. 181–199
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