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TRIANGLE: A Multi-Media test-bed for examining incidental learning, motivation and the Tamagotchi-Effect within a Game-Show like Computer Based Learning Module
PROCEEDINGS

, Graz Univ., Austria ; , , , Graz Univ. of Technology, Austria

EdMedia + Innovate Learning, in Norfolk, VA USA ISBN 978-1-880094-42-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

At first sight, "TRIANGLE" appears to be just another piece of learning software but it is much more than this, it is an experimental test-bed for examining motivational factors in computer based training. Such a multi-media application derives its power of attraction from the quality of the interface design and the multi-medial content. Used as a trial on a defined target group of K12-students this learning module returns results on three basic effects; motivation, incidental learning and what we term a "Tamagotchi-Effect" within a Game-Show-Setting. Depending on how much an avatar has learned, it can answer questions for the player in the Game- Show. The avatar serves as a personal "Tamagotchi". Mathematics was chosen because it is rarely the favorite subject of K12-students at the age of 14-16, therefore it is ideal for testing motivational factors.

Citation

Holzinger, A., Pichler, A., Almer, W. & Maurer, H. (2001). TRIANGLE: A Multi-Media test-bed for examining incidental learning, motivation and the Tamagotchi-Effect within a Game-Show like Computer Based Learning Module. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 766-771). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 19, 2024 from .

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