Using “WoundCare” to Learn
Glenn Ross, Charles Sturt University, Australia ; Juhani Tuovinen, Monash University, Australia
EdMedia + Innovate Learning, in Norfolk, VA USA ISBN 978-1-880094-42-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper reports on the development and evaluation of "WoundCare: An Interactive Learning Program for Health Professionals" (trial version). A key issue examined in this paper is the extent to which the learning activities incorporated in educational multimedia, such as WoundCare , promote deep rather than surface learning. Specific design features thought to facilitate and inhibit deep learning are identified. Modifications that could increase the learning effectiveness of WoundCare and other interactive multimedia programs are proposed.
Ross, G. & Tuovinen, J. (2001). Using “WoundCare” to Learn. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1573-1578). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE).
© 2001 Association for the Advancement of Computing in Education (AACE)