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Using “WoundCare” to Learn
PROCEEDINGS

, Charles Sturt University, Australia ; , Monash University, Australia

EdMedia + Innovate Learning, in Norfolk, VA USA ISBN 978-1-880094-42-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This paper reports on the development and evaluation of "WoundCare: An Interactive Learning Program for Health Professionals" (trial version). A key issue examined in this paper is the extent to which the learning activities incorporated in educational multimedia, such as WoundCare , promote deep rather than surface learning. Specific design features thought to facilitate and inhibit deep learning are identified. Modifications that could increase the learning effectiveness of WoundCare and other interactive multimedia programs are proposed.

Citation

Ross, G. & Tuovinen, J. (2001). Using “WoundCare” to Learn. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 1573-1578). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 12, 2019 from .

Keywords