Children as Design Partners: A Qualitative Study of Process and Products
Gail Fitzgerald, Hsinyi Peng, Ran-Young Hong, Univ. of Missouri-Columbia, United States
EdMedia + Innovate Learning, in Norfolk, VA USA ISBN 978-1-880094-42-6 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This paper reports the process and results of a qualitative study conducted in a graduate course on designing hypermedia learning environments for children. Learning to produce software using Authorware Professional, graduate students from many international countries worked with elementaryaged children in an English-as-Second-Language program to produce creative stories in a hypermedia format with tri-lingual narration. Children wrote and illustrated their stories and worked with their partners to make choices on screen design, animation, and sound effects. Multiple data sources were used to examine the impact of children-as-design partners on their hypermedia programs, features important to the children, and the change in design knowledge structures of the developers. Feasibility issues are discussed for replication.
Fitzgerald, G., Peng, H. & Hong, R.Y. (2001). Children as Design Partners: A Qualitative Study of Process and Products. In C. Montgomerie & J. Viteli (Eds.), Proceedings of ED-MEDIA 2001--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 496-497). Norfolk, VA USA: Association for the Advancement of Computing in Education (AACE).
© 2001 Association for the Advancement of Computing in Education (AACE)