You are here:

Scaffolding Learners in Authentic, Problem Based e-Learning Environments: The "Geography Challenge"


Australasian Journal of Educational Technology Volume 22, Number 4, ISSN 1449-5554


The affordances of online learning technologies have enabled more widespread development of learning environments that facilitate the exploration and solving of complex and realistic problems. In this paper, we describe the design of a real world geography problem, embedded within a web environment that is facilitated by an onsite excursion for data collection. The learning environment has been designed to deliberately address known problems associated with the problem solving approach, specifically in regard to three issues, and uses scaffolding prompts and supports embedded within the environment to facilitate student learning. The paper describes the theoretical foundations for the approach, the design of the learning task, and specific scaffolding approaches used in the environment. (Contains 4 figures and 3 tables.)


Brickell, G. & Herrington, J. (2006). Scaffolding Learners in Authentic, Problem Based e-Learning Environments: The "Geography Challenge". Australasian Journal of Educational Technology, 22(4), 531-547. Retrieved October 16, 2019 from .

This record was imported from ERIC on April 19, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.


Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact