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Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges
ARTICLE

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Computers & Education Volume 50, Number 4, ISSN 0360-1315 Publisher: Elsevier Ltd

Abstract

Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications.

Citation

Wall, J. & Ahmed, V. (2008). Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges. Computers & Education, 50(4), 1383-1393. Elsevier Ltd. Retrieved March 23, 2019 from .

This record was imported from Computers & Education on April 18, 2013. Computers & Education is a publication of Elsevier.

Full text is availabe on Science Direct: http://www.eric.ed.gov/ERICWebPortal/detail?accno=EJ790946

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Cited By

  1. Student Performance and Perceptions in a Web-Based Competitive Computer Simulation

    Nicole Buzzetto-More & Bryant Mitchell, University of Maryland Eastern Shore, United States

    Interdisciplinary Journal of E-Learning and Learning Objects Vol. 5, No. 1 (Jan 01, 2009) pp. 73–90

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