The input-interface of Webcam applied in 3D virtual reality systems
Computers & Education Volume 53, Number 4, ISSN 0360-1315 Publisher: Elsevier Ltd
Our research explores a virtual reality application based on Web camera (Webcam) input-interface. The interface can replace with the mouse to control direction intention of a user by the method of frame difference. We divide a frame into nine grids from Webcam and make use of the background registration to compute the moving object. In order to make this technology apply to 3D virtual reality system, we use the Virtools Dev to build virtual scenes and the Microsoft Visual C++ to build this interface. We also use the MySQL database management system to access users’ data and the displaying data. We implement a number of Building Blocks (BB) to support Virtools Dev for using the database management system and the Webcam input-interface in this composite system. The results of research are expected to the digital content industries such that users can easy to use the input-interface to control browsing the virtual reality. Our system can supply interactive digital content, photographs, and access the questions from the database management system. In addition, the system provides the browsing mold, the question mold, and the course content describing mold with the input-interface. In order to explore the intention of users for using the system, we design the questionnaire based on the technology acceptance model (TAM). In our empirical study, we find that perceived playfulness is positive association with attitude toward using. Interface style is positive association with perceived ease of use.
Sun, H.M. & Cheng, W.L. (2009). The input-interface of Webcam applied in 3D virtual reality systems. Computers & Education, 53(4), 1231-1240. Elsevier Ltd.
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Fengxu Wang, Experiment Teaching and Network Information Management Center, Liaocheng University
International Journal of Emerging Technologies in Learning (iJET) Vol. 13, No. 4 (Mar 30, 2018) pp. 83–94
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