Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments
ARTICLE
David J. Brown, David McHugh, Penny Standen, Lindsay Evett, Nick Shopland, Steven Battersby
Computers & Education Volume 56, Number 1, ISSN 0360-1315 Publisher: Elsevier Ltd
Abstract
The research reported here is part of a larger project which seeks to combine serious games (or games-based learning) with location-based services to help people with intellectual disabilities and additional sensory impairments to develop work based skills. Specifically this paper reports on where these approaches are combined to scaffold the learning of new routes and ultimately independent travel to new work and educational opportunities. A phased development methodology is applied in a user sensitive manner, to ensure that user feedback drives the ongoing development process. Methods to structure this include group feedback on conceptual storyboards, expert review of prototypes using usability heuristics relating to the main system goals, and finally co-discovery methods with student pairs exploring all three modes of the system in real world contexts. Aspects of developmental and cognitive psychological theories are also reviewed and it is suggested that combining games-based learning approaches with location-based services is an appropriate combination of technologies for an application specifically designed to scaffold route learning for this target audience.
Citation
Brown, D.J., McHugh, D., Standen, P., Evett, L., Shopland, N. & Battersby, S. (2011). Designing location-based learning experiences for people with intellectual disabilities and additional sensory impairments. Computers & Education, 56(1), 11-20. Elsevier Ltd. Retrieved March 28, 2024 from https://www.learntechlib.org/p/66784/.
This record was imported from Computers & Education on January 29, 2019. Computers & Education is a publication of Elsevier.
Full text is availabe on Science Direct: http://dx.doi.org/10.1016/j.compedu.2010.04.014Keywords
- Accessibility (for Disabled)
- assistive technology
- Community Based Instruction (Disabilities)
- Computer Assisted Instruction
- Computer Software
- Cooperative/collaborative learning
- Cross-Cultural Projects
- educational games
- educational technology
- electronic learning
- Feedback (Response)
- Geographic Information Systems
- Human–computer interface
- instructional design
- Mental Retardation
- mobility
- Multiple Disabilities
- navigation
- Psychoeducational Methods
- Public spaces and computing
- Scaffolding (Teaching Technique)