You are here:

The Relations between Students' Anxiety and Interest in Playing an Online Game
ARTICLE

, , ,

Turkish Online Journal of Educational Technology Volume 11, Number 2, ISSN 1303-6521

Abstract

In this modern and technologically dependent society, people seek to improve human performance, get higher productivity and increase user satisfaction with technologies. In Chinese society, Chinese Idiom learning plays an important role in vocabulary learning which cultural and social functions are involved. Therefore, an online game named "Chinese Idioms String Up Puzzle" was developed by the Digital Game-Based Learning Laboratory, National Taiwan Normal University in Taiwan to motivate students to learn Chinese Idiom. A survey was conducted to examine participants' anxiety, interest and cognitive load by using this new computer-assisted game. According to the survey, students felt this new program is interesting and would like to play again in the future. For those students who believe anxiety helps their performance, and for those students whose degree of anxiety lowered after completing the test, they tend to have greater interest in playing the game. Findings of the Partial Least Squares (PLS) contribute to an expanded understanding of both psychological anxiety and somatic anxiety influence on their cognitive load, whereas both anxieties was not significantly related to their playing interest. In addition, the study results indicated that the higher degree of psychological and somatic anxiety, the greater cognitive load of the participants. (Contains 1 table and 3 figures.)

Citation

Hong, J.C., Hwang, M.Y., Hsu, T.F. & Chen, Y.J. (2012). The Relations between Students' Anxiety and Interest in Playing an Online Game. Turkish Online Journal of Educational Technology, 11(2), 255-263. Retrieved October 18, 2019 from .

This record was imported from ERIC on April 18, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords

Cited By

View References & Citations Map
  • Interest maintained and anxiety comparison of static versus animated agents in gameplay

    Jon-Chao Hong, Department of Industrial Education, National Taiwan Normal University, Taiwan; Min-Pei Lin, Department of Educational Psychology and Counseling, National Taiwan Normal University, Taiwan; Ming-Yueh Hwang, Department of Adult and Continuing Education, National Taiwan Normal University, Taiwan; Kai-Hsin Tai, Department of Industrial Education, National Taiwan Normal University, Taiwan

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2013 (Oct 21, 2013) pp. 1923–1928

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.