You are here:

Exploring the Meaningful Learning of Students in Second Life
ARTICLE

, ,

Journal of Educational Technology & Society Volume 14, Number 1, ISSN 1176-3647 e-ISSN 1176-3647

Abstract

This study reports a case study in which a pedagogical model, namely the Global Virtual Education (GloVEd) model, which is based on the teaching-studying-learning process (TSL process) and the characteristics of meaningful learning, is developed and used to evaluate students' meaningful learning experiences during the Global Virtual Collaboration Project (GVCP) course in spring 2009. During the course, using collaboration technologies, global student (N = 54) teams solved a creative design task. The data were collected and analyzed using various methods. The results suggest that the GVCP course supported the process characteristics of meaningful learning and its outcomes, although the individual, critical, and interactive characteristics were not fully realized. In addition, Second Life (SL) did not contribute to the realization of the goal-oriented, collaborative, conversational, and immersive characteristics. Several implications can be drawn from the results with respect to creative design. (Contains 1 table and 1 figure.)

Citation

Keskitalo, T., Pyykko, E. & Ruokamo, H. (2011). Exploring the Meaningful Learning of Students in Second Life. Journal of Educational Technology & Society, 14(1), 16-26. Retrieved November 17, 2019 from .

This record was imported from ERIC on April 19, 2013. [Original Record]

ERIC is sponsored by the Institute of Education Sciences (IES) of the U.S. Department of Education.

Copyright for this record is held by the content creator. For more details see ERIC's copyright policy.

Keywords

Cited By

View References & Citations Map

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.