Educational Technology Research and Development Volume 59, Number 6, ISSN 1042-1629
This study employed a case study design (Yin, “Case study research, design and methods,” 2009) to investigate the processes used by 5th graders to design and develop computer games within the context of their environmental science unit, using the theoretical framework of “constructionism.” Ten fifth graders designed computer games using “Scratch” software. The results showed students were able to design functional games, following a learning-by-design process of planning, designing, testing, and sharing. Observations revealed that game design led to opportunities for informal knowledge building and sharing among students. This, in turn, encouraged students to test and improve their designs. The findings support the conclusion that elementary students can develop programming concepts and create computer games when using graphical programming software developed for their level of experience. Insights into the iterative process of learning-by-game design are presented. (Contains 2 figures and 2 tables.)
Baytak, A. & Land, S.M. (2011). An Investigation of the Artifacts and Process of Constructing Computers Games about Environmental Science in a Fifth Grade Classroom. Educational Technology Research and Development, 59(6), 765-782.
Kevser Hava, Bozok University, Turkey; Hasan Cakir, Gazi University, Turkey
Journal of Educational Multimedia and Hypermedia Vol. 27, No. 3 (July 2018) pp. 323–341
George Gadanidis, Rosa Cendros, Lisa Floyd & Immaculate Namukasa, Faculty of Education, Western University, Canada
Contemporary Issues in Technology and Teacher Education Vol. 17, No. 4 (December 2017) pp. 458–477
Mete Akcaoglu, Georgia Southern University, United States; Ugur Kale, West Virginia University, United States
Contemporary Issues in Technology and Teacher Education Vol. 16, No. 1 (March 2016) pp. 60–81
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