Aligning Game Activity with Educational Goals: Following a Constrained Design Approach to Instructional Computer Games
Educational Technology Research and Development Volume 59, Number 1, ISSN 1042-1629
We discuss the design, creation and implementation of an instructional game for use in a high school poetry class following a commitment to an educational game design principle of "alignment". We studied groups of instructional designers and an interactive fiction computer game they built. The game was implemented in a 9th grade English classroom to see if the designed alignments were realized in the classroom. Results from observations and collected design artifacts suggest the alignment theory created extra challenges and rewards for the game designers. They encountered tensions between creating an exciting game-like atmosphere with inventive programming techniques while remaining loyal to the narrative structure and instructional goals. Game-play transcripts and interviews with middle school participants offered additional insights into the successes and failures of intentional efforts to bring about educational game "alignment".
Shelton, B.E. & Scoresby, J. (2011). Aligning Game Activity with Educational Goals: Following a Constrained Design Approach to Instructional Computer Games. Educational Technology Research and Development, 59(1), 113-138.
Cited ByView References & Citations Map
Beomkyu Choi, GameStudio at Boise State University, United States; Myeongseok Ko, Seonam University, Korea (South); Youngkyun Baek, GameStudio at Boise State University, United States
EdMedia + Innovate Learning 2012 (Jun 26, 2012) pp. 545–554
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