The search for 18 Rabbit: Virtual archaeology and games based learning
Thomas Kerr, Macquarie University
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference, Publisher: Australasian Society for Computers in Learning in Tertiary Education
This poster presentation documents the development of an exemplar teaching resource that uses a games-based learning approach to engage learners in the study of the archaeology of ancient cultures. “The Search for 18 Rabbit” is a game based in a virtual 3D world that engages learners in a quest to discover the facts surrounding the demise of Uaxaclajuun Ub'aah K'awiil, also known by the title “18 Rabbit”, the last significant ruler of Copán (Mayan title: Xukpi), a major city of the southern Mayan region (now western Honduras). The site was chosen because it combines interesting architectural features, including a game-based cultural space called the Ball Court, with a wealth of historical facts and supporting myths; providing the game creators with a rich mix of primary resources to use in development. The relatively recent development of free, easy to use open-source game engine environments such as Platinum Arts Sandbox and other commercially available applications (e.g. Unity 3D) means that educators who want to actively engage learners in historical studies or related disciplines can now offer them an immersive, dynamic experience as they explore virtual ancient cities such as Mayan cultural centres that thrived in the 7th to 10th centuries.
Kerr, T. (2010). The search for 18 Rabbit: Virtual archaeology and games based learning. In Proceedings of ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2010 (pp. 508-510). Australasian Society for Computers in Learning in Tertiary Education.