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, Manukau Institute of Technology, New Zealand ; , University of Auckland, New Zealand ; , Waikato University, New Zealand ; , University of Canterbury, New Zealand ; , Wellington Institute of Technology, New Zealand ; , , Auckland University of Technology, New Zealand ; , Nelson Marlborough Polytechnic, New Zealand ; , University of Auckland, New Zealand ; , Massey University, New Zealand ; , Waikato University, New Zealand ; , , University of Canterbury, New Zealand ; , Auckland University of Technology, New Zealand ; , University of Otago, New Zealand

ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference, Publisher: Australasian Society for Computers in Learning in Tertiary Education

Abstract

The Virtual Worlds Working Group began with the DEHub research consortium in November 2009. In December 2010, New Zealand joined the VWWG. This paper highlights the current work of the NZ based members of the group and presents the work of 23 authors at 11 institutes of higher education in New Zealand. The scope of the work covered is diverse, and a number of platforms have been used. Virtual worlds enable educators to provide realistic simulations, engaging role-plays, immersive and genuine tasks, and social interaction that encourages group collaboration, and highlights the ability that virtual worlds have to transform both teaching and learning.

Citation

Hearnes, M., Cockeram, J., Schott, G., Bell, T., Cochrane, T., Corder, D., Philpott, A., Atkins, C., Diener, S., Parsons, D., Falloon, G., Grimley, M., Davis, N., U-Mackey, A. & Loke, S.K. (2011). In Proceedings of ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2011 (pp. 571-579). Australasian Society for Computers in Learning in Tertiary Education. Retrieved January 23, 2022 from .

Keywords