Virtual worlds: Not the final frontier for games-based nursing education
Grant Meredith, Leigh Achterbosch, Kylie Turville, Sita Venkatraman, University of Ballarat, Australia
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference, ISBN 978-0-473-22989-4 Publisher: Australasian Society for Computers in Learning in Tertiary Education
Virtual worlds present frontiers of promise for the ever evolving venture of pedagogical development, trial and embracement. Of late there have been large pushes into these worlds in terms of health-based education for students and early practitioners. Virtual worlds seem to be the next logical jump into nursing education and can offer a range of simulation benefits. But these worlds do not appeal to all students, can be complex and expensive to develop and interact within. Other game-like avenues exist though and have not been explored thoroughly enough to date. Such genres like puzzles games, management style games and surprisingly first person shooters already have titles and game mechanics which have been somewhat adapted to nursing education but could easily be more thought out and developed to suit. This paper outlines the two major gaming audience types to be considered and then explores a range of options for nursing education beyond virtual worlds.
Meredith, G., Achterbosch, L., Turville, K. & Venkatraman, S. (2012). Virtual worlds: Not the final frontier for games-based nursing education. In M. Brown, M. Hartnett & T. Stewart (Eds.), Proceedings of ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 2012. Australasian Society for Computers in Learning in Tertiary Education.