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Learning Financial Literacy in a Three-Dimensional Virtual Environment
PROCEEDINGS

, , , , Ohio University, United States

Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Game-like three-dimensional (3-D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists, educators, and financial experts developed a youth-oriented financial literacy education game in the Teen Grid of Second Life 3D online virtual world. This paper presents the design and development process of this financial literacy education game, its learning effectiveness in classrooms, and lessons learned from the process.

Citation

Franklin, T., Ozercan, S., Shelor, R. & Liu, C. (2011). Learning Financial Literacy in a Three-Dimensional Virtual Environment. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2112-2120). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 22, 2019 from .

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