Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
The CyberSurgeons simulation aims to promote greater science literacy among high school students taking biology and anatomy and physiology classes. During the live simulation students connect with the chief medical officer via videoconferencing to diagnose and treat researchers and patients aboard a research ship stationed in a Brazilian rainforest. Teachers conduct premission preparation consisting of a thorough review of the simulation scenario, student roles, and tasks during the mission simulation, and content concerning the diagnostic process and clinical trials. During classroom CyberSurgeons simulations students remain fully engaged in their roles on the medical teams to provide patient care. Students exhibit a sense of urgency when dealing with serious medical conditions and emergency cases in the authentic virtual setting.
Calinger, M. & Piecka, D.C.B. (2011). Integrating a Live Medical Simulation into A High School Anatomy and Physiology Curriculum: CyberSurgeons. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2067-2074). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE). Retrieved February 19, 2019 from https://www.learntechlib.org/primary/p/36609/.
© 2011 Association for the Advancement of Computing in Education (AACE)
- Aldrich, C. (2009). The complete guide to simulations and serious games: How the most valuable content will be created in the age beyond Gutenberg to Google. San Francisco: Pfeiffer. Allery, L.A., (2004). Educational games and structured experiences. Medical Teacher, 26(6), 504-505.
- Asal, V. (2005). Playing Games with International Relations. International Studies Perspectives, 6(3), 359-373.
- Barab, S., & Dede, C. (2007). Games and immersive participatory simulations for science education: An emerging type of curricula. Journal of Science Education and Technology, 16(1).
- Barab, S.A., & Dodge, T. (2008). Strategies for designing embodied curriculum. In J.M. Spector (Ed.), Handbook of Research on Educational Communications and Technology (pp. 97-110). New York: Lawrence Erlbaum
- De Jong, T., van Jodingen, W., Scott, D., de Hoog, R., Lapied, L., & Valent, R. (1994). SMISLE: System for multimedia integrated simulation learning environments. In T. De Jong& L. Sarti (Eds.), Design and
- Hsu, Y.-S., & Thomas, R.A. (2002). The impacts of a web-aided instructional simulation on science learning. International Journal of Science Education, 24(9), 955-979.
- Fleischman, H.L., Hopstock, P.J., Pelczar, M.P., and Shelley, B.E. (2010). Highlights from PISA 2009: Performance
- Organisation for Economic Cooperation and Development. (2007). Assessing scientific, reading, and mathematical
- Lemke, M., Sen, A., Pahlke, E., Partelow, L., Miller, D., Williams, T., Kastberg, D., Jocelyn, L. (2004). International outcomes of learning in mathematics literacy and problem solving: PISA 2003, results from
- Murillo, H, Reece, E.A., Snyderman, R., & Sung N.S. (2006). Meeting the challenges facing clinical research: Solutions proposed by leaders of medical specialty and clinical research societies. Academic Medicine, 81(12), 107-112.
- National Research Council and National Committee on Science Education Standards Assessment. (1996). National science education standards. Washington, DC: The National Academies Press.
- National Research Council. (2000). How People Learn: Brain, Mind, Experience, and School, J.D. Bransford, A.L. Brown, and R.R. Cooking, Eds. Washington, DC: National Academies Press.
- Neulight, N., Kafai, Y.B., Kao, L., Foley, B., & Galas, C. (2007). Children’ s participation in a virtual epidemic in the science classroom: Making connections to natural infectious diseases. Journal of Science Education literacy: A framework for PISA 2006. Retrieved November 2008 from http://www.oecd.org/dataoecd/63/35/37464175.pdf Rosenbaum, E., Klopfer, E., & Perry, J. (2007). On location learning: Authentic applied science with networked
- Windschitl, M., & Andre, T. (1998). Using computer simulations to enhance conceptual change: The roles of constructivist instruction and student epistemological beliefs. Journal of Research in Science Teaching, 35(2), 145-160.
- Zisson S. (2001). Anticipating a clinical investigator shortfall. CenterWatch 8(1).
These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact firstname.lastname@example.org.