An Overview of First Generation STEAMiE Learning Objects
Chad Mourning, Scott Nykl, David Chelberg, Teresa Franklin, Chang Liu, Ohio University, United States
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Today’s educational games are often associated with specific stigmas connoting boring and uneventful game play. When compared with today’s most popular recreational games, these prejudices may appear justified. Current educational software needs to enter the immersive 3D virtual worlds utilized by its recreational counter parts. The STEAMiE Educational Game Engine is a tool that enables a developer to rapidly create epistemic learning objects within such a virtual world. This paper presents a suite of learning objects created using the STEAMiE Educational Game Engine as well as actual data from the classroom showing the epistemic impact of these learning objects. The development time, budget, and objectives for each learning object are discussed.
Mourning, C., Nykl, S., Chelberg, D., Franklin, T. & Liu, C. (2009). An Overview of First Generation STEAMiE Learning Objects. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3748-3757). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE).
© 2009 Association for the Advancement of Computing in Education (AACE)