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Weather Challenge: A Case Study in Using Second Life to Create Educational Science Games for Middle School Classrooms
PROCEEDINGS

, , , , Ohio University, United States

Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Weather Challenge is an educational video game created inside Second Life and is intended to teach meteorology concepts to middle school science students. The game was created as part of the STEAM project at Ohio University. Through this project, graduate students in engineering create educational video games to be used in middle school science classes. By playing Weather Challenge, students learn to identify different kinds of clouds, and learn how pressure, temperature, fronts, and precipitation affect the weather. The game was tested at a middle school in Southeastern Ohio using a formal research method. Testing showed an improvement in students’ test scores after playing the game. Many lessons were learned in the creation and use of this game in a middle school classroom setting.

Citation

Cooper, T., Liu, C., Franklin, T. & Chelberg, D. (2009). Weather Challenge: A Case Study in Using Second Life to Create Educational Science Games for Middle School Classrooms. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1422-1429). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2019 from .

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