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The Effects of a Computer Simulated Animal on Children's Empathy and Humane Attitude
PROCEEDINGS

, Simon Fraser University, Canada

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

In this study researchers attempted to answer the question whether a computer-simulated animal can enhance children’s empathic and humane attitude development. The results found that, after playing with the handheld computer game Nintendogs for three weeks, the participants on average scored statistically higher on empathy and humane attitude compared to their pretest scores before they played. A statistical association also was revealed between length and type of interacting with the computer-simulated animal and improved scores in empathy and humane attitude towards animals. Finally, qualitative findings showed that the participants tended to form emotional attachments toward their virtual pet and considered it to be a real pet.

Citation

Tsai, Y.F.L. (2008). The Effects of a Computer Simulated Animal on Children's Empathy and Humane Attitude. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 3257-3258). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved September 19, 2019 from .

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